Triggering Sound Spike Notification?


#1

I saw a notification for eating tracking darts, for being slowed, for being tracked by UAV but I did not see any notifications for triggering sound traps. Is this by design? Did I miss something?


#2

There is no visual notification, but there is a very slight audible. It’s very easy to miss. This is intentional.


#3

You don’t see it.

You can see the Spike if you smell and destroy it but no you don’t see when it triggers


#4

Awesome! An audible noise? I am gonna have to test that out to learn what it sounds like then. But that is pretty cool.


#5

I have it in a few of my videos/streams. I’ll try and make a specific clip with only that.


#6

Speaking of sounds, when I play hunters theres always a “beep click” very similar to the arena drop sound, that confuses me everytime! where does that sound comes from? O_O


#7

I want to say it’s music, because I swear I hear something like that as Monster. I hear it and look around and see… no one :stuck_out_tongue: Although, going back to my videos I think there is an audible cue for either recharging your stamina, or having full stamina. It could be full jetpack charge?


#8

jetpack recharge might be the cause, its very common to hear it so I bet its something like that.


#9

Ya, they have quite a few cues and things that blend into the background. I’m sure you’ll notice them more as you play.


#10

By the way, every time Abe darts wildlife you can hear a little beep.


#11

yeah. Jetpack recharged iirc


#12

No visual indication. but you can sniff em out and destroy them if they are poorly placed. And I’m almost sure aggressive wildlife will attack them too


#13

They do get destroyed by wildlife. I don’t know why though… do they smell bad ? Maybe it’s that cooking from Hank… That live Eel must have left some residue on Griffins Spikes… LOL…


#14

lol. Maybe they don’t like Griffin poking holes in their front yard ?

I didn’t get a chance to confirm in game but a couple times i noticed they were dissapearing when the monster was on the opposite side of the map. Griffin #1


#15

Aggressive wildlife are territorial. There is something in their territory that doesn’t belong. Same thing happens to things on Earth.


#16

I hope they fix this sound. It gets me every time. D:


#17

Think it may be possible to gather a list of what makes a sound for notification so we can pay attention to them more?


#18

The only thing that triggers them is using a movement ability, Leap, Fly or Warp and moving without sneaking. It used to be more, but they Devs changed it to be more simple It is less a ‘sound sensor’ now and more of a ‘loud movement sensor’ now.

Edit: Or did you mean what cues there are for sounds in the games? I.E. low/max jetpack etc…


#19

yup, small sound queues so we do not have to use the HUD so much.


#20

I’ll try and see what I can find. I know when you are at max jetpack is one. I also think you get alerted to your class ability being up. Not 100% sure on that though.