Every hunter has their speciality, Griffing prevents monsters from running, Abe from eating and Maggie from sneaking.
But Abe is the most useful late game, Griffin is useful mid game and Meggie is useful all the time since she can sniff out a sneaking enemy.
But since Trapjaw is so good at sniffing out enemies, there is no need for tracking him to a point where it’s overpowered.
Trapjaw should have his sniffing triggered only when there is a gap between tracks, and not all the time. Or when a monster attack on something in a not so wide proximity.
As of now Meggie has the best counter to players that want to keep it low.
Aside to that it also revives people!
It should be changed for Meggie to trigger Trapjaw (her 3) to actually do something, and have it on cooldown, instead of always serving as a permanent anty sneak and reviving pet.
While on the other hand, Abe’s tracking is the most time consuming and least prizing as he has to dart every stupid animal in the jungle, which takes time, and leaves him behind on other hunters.
His Tacking dart should be low range marking spray that upon usage tags in an area of effect.
We already have Val with her long range tracking and slowing or Bucket.