There is a very fine line between trapping the monster in the dome with us… and trapping us in a dome with the monster… Stage 1, trap him get some damage in and if for some reason people are going down before it drops, let the monster out.
Stage 2, trap him, get as much damage as you can before people start getting hurt.
Stage 3, we just have to find him, not trap him, unless he is weak because that is the only reason he would run. You trap all the hunters into a dome with a level 3 Wraith you are going to have a bad time.
I like other Trappers, and you guys really help to keep damage on the monster but when the balance of power shifts you are putting hunters in the dome with a monster and cutting off escape routes. And when you do trap him at lower stages, you will be my first priority to shield, after all, what good is a support if they aren’t actually supporting other players? Unless he is attacking the medic, then I will shield the medic… Assault… you wait your shield turn, you have your own and I am watching.
I understand the want that we all have to maintain tactics throughout the match. This is a great idea if the balance was equal throughout, but it shifts, and with it, so must our strategy.