I find that the way the current hooks work is just dandy. It has offensive/defensive capabilities and is invaluable to the team. Even if the monster player can smack more than one of Maggie's hook traps, it's up to the trapper to lay out their hooks in a way where they all don't all go off at the same time (or from the same direction!). Yet even though I find great strength in Maggie's traps, Griffin's is (I find) much more potent. Yes, the monster can destroy his hooks in one hit, but the power to use it on demand is magnificent! I've seen MANY great Griffin players throw down a dome and immediately hook a fleeing monstar player. Those few vital seconds of watching the monstar player panic as they think they've escaped the dome?
Not to mention that for some odd reason, Griffin's harpoon gun often seems to piss of the monstar player to an unbelievable degree and allows some delicious breathing room for the Medic/Support. It's as though a magnificent bulls~eye was painted upon Griffin and... well, you get the gist of it
But do you know what I find that pisses me off more than anything in a game? Losing complete control of my character. If Harpoon traps took an additional hit to break, oh my sweet jesus I'd be sitting there for ages if the trapper was Maggie. As the monstar I want to be an empowered wrecking ball (which breathes fire/lightning/clones). I don't want to be CC'd like some mob in a MMO to the point where all I can do is just sit there and twiddle my thumbs. That'd be no fun and would take away a great part of why it's fun to play the monstar.
I'd put in some words about Abe, but uh......