I main monsters, it’s why I bought the game, it’s why I’m here. and I’ve noticed an issue with the less mobile characters like Goliath, specifically when he gets hit with the tracking dart, the tracking dart stays active for what feels like an ridiculous long time, due to lower mobility it is extremely to get away. And if the satellite tracker is used afterword escape becomes impossible. Without time to recover armor, eat prey or evolve it feels like you are being constantly hounded rather than hunted. Not really all that fun, though it is nice when you can turn it around and win, but the joy of winning a hard won battle is not worth all the distinctly not fun dodging and running you have to do to win.
This effects all monsters to varying degrees, however it is also fairly noticeable with the wraith, but its mobility makes it less intense of an issue (though map size also plays a factor). The Wraith as taken the hardest hit with all the new updates, especially with the satellite tracker, one of my favorite tactics in the original game was to go off in one direction then sneak off in another. it was difficult to pull of and rewarded map awareness. this feels like a much less rewarding tactic now, and with the difficulty of pulling it off it doesn’t feel like it’s worth it if all that it takes to foil it is a push of a button.
That said, by waiting until I get tracked the first time THEN pulling the bait and switch it made it more viable, however I think the cool down time for the satellite tracker should at the very least be considered for tweaking.
But back to the wraith and the tracking dart, one thing I think definitely need to be tweaked is when you’ve been hit with the tracking dart and activate your decoy ability. when I was tracked the hunters ignored my decoy completely, basically completely negating one of my ability’s and one of the wraiths critical abilities at that. What I feel would be better is that considering that the decoy is the wraith being two places at once, that both the decoy and the monster are tracked.
Also, if the monster had a way to remove the tracking dart, maybe even put it on some other animal, then the duration would be less of an issue and become a more interesting mechanic.
It also might be worth considering changing the cooldowns of the tracking satellite and duration of the tracking darts from monster to monster (the Goliath has thicker hide so the tracking dart falls out quicker due to low penetration, the wraith has a less noticeable signature so the satellite requires more time to track it.)
TL:DR: The tracking dart duration feels too long for low mobility monsters, made worse with the tracking satellite, especially stage one. Consider tracking both Wraith and Decoy when tagged by tracking dart. Satellite cooldowns and tracking dart duration’s should be tweaked for each monster. Making the tracking dart removable and possible to stick onto other creatures would offer an interesting game play mechanic.