Top Line Gameplay Recommendations


#1

Terrific experience. Humble recommends from an amateur:

  1. Shorten the drop ship animation sequence. The countdown clock is wait enough.

  2. In multi-play Evacuation co-op, once players are ready, the countdown clock should end.

  3. Too late to have players control direction of free fall from drop ship?

  4. The minions are too strong.


#2

Not bad comments @Matthew_Kirdahy

Where do you feel minions are too strong? Evac mode you mean?

Also the drop-ship animation is timed so the monster gets their head start; I’d much rather wait on the dropship watching cool dialog than sitting in menu going ‘what the heck is going on?!?’ :smile:


#3

Thanks, @VonHenry. (Note: changed my on-screen name.)

Agree with you about the opening drop sequence. I’m referring to the 2-minute wait after a hunter dies. It almost plays as if it’s 2-and-a-half minutes because of the animation. Is it possible to shorten the wait time perhaps by 1 minute?

The minutes in Nest mode in particular seem to be more than minions. They seem just as strong as the full goliath.

Enjoy the weekend.


#4

With over 100 hours in the playtests and having asked the devs the same thing, I can say that it is intentional and the correct length. They experimented with a bunch of different times, and this one- animation included- worked best.

Agreed.

I wouldn’t mind that! Sounds great.

Disageed. The AI are extremely accurate, but they have terrible decision making skills. They charge at 1% health, attack the wrong hunter, etc. They have less health than a stage 1 goliath without armor. They’re fine, really.