Thanks, @VonHenry. (Note: changed my on-screen name.)
Agree with you about the opening drop sequence. I’m referring to the 2-minute wait after a hunter dies. It almost plays as if it’s 2-and-a-half minutes because of the animation. Is it possible to shorten the wait time perhaps by 1 minute?
The minutes in Nest mode in particular seem to be more than minions. They seem just as strong as the full goliath.
With over 100 hours in the playtests and having asked the devs the same thing, I can say that it is intentional and the correct length. They experimented with a bunch of different times, and this one- animation included- worked best.
I wouldn’t mind that! Sounds great.
Disageed. The AI are extremely accurate, but they have terrible decision making skills. They charge at 1% health, attack the wrong hunter, etc. They have less health than a stage 1 goliath without armor. They’re fine, really.