###Changelog: 2nd July: Shared Dome mechanics, wildlife spawns no longer random, no more RNG birds when Monster eats, and all Masteries are now baked into the characters to even the playing field.
**25th June:** Bucket's new ability, "Mechanized Recharge" (see Hunter Post below)
**23rd June:** All map update info (see Map Post below)
**17th June:** Cosmetic skin challenge weekends are still planned (see General Post Below)
**17th June:** New perks teased (see General Post Below)
**17th June:** More information on new progression system (see General Post Below)
**15th June:** More information on knockback/tumble lock (see Hunter post below)
**15th June:** More information on Banshee mine rework! (see Monster Post Below)
**6th June:** Banshee Mines are being reworked (see Monster Post Below)
**6th June:** Clarifying that this is still TU9.0, not TU1.0 as some Devs were calling it. A better official name will be given to the release.
**27th May:** Added info about Bucket UAV being changed (see Hunter Post below)
**20th May:** Added info that the Devs hate us and have made reavers able to climb cliffs (see General Post below)
**19th May:** Added info video about new class abilities (see Hunter Post below)
**19th May:** Added info about ranked mode only rotating through the 4 polished maps (see General Post below)
**18th May:** Added info about removal of limb damage modifiers (see Monster Post below)
**11th May:** Added info about all hunters being able to throw the dome (see Hunter Post below)
**11th May:** Added info about map changes, and changes to how elite wildlife spawn (see General Post below)
##A new change coming to the game, and a very big one it is. Some may say the changes are “f-ing huge”
A lot of what you read below may not seem to make sense in the current context of Evolve. Please remember that there are some incredibly large changes being talked about at TRS that they have teased on these forums and it isn’t appropriate to look at these changes without also realizing there’s a bunch of other non-confirmed changes we don’t know about that could explain why they seem “off balance”.
Please keep an open mind!
######The following is a list of information that has been talked about by Devs on this forum or in other media such as the live-stream. These aren’t confirmed changes (because anything and everything is subject to change), but are insights in to what is being looked at right now and likely changes none-the-less
###Any more patches before TU 9.0?
There WAS to be another micropatch before this Title Update, however that has now been shelved in favor of getting this Title Update finished!
####Big Change #1: Dropship Timers
Flee until Stage 3 (Flee til 3 or FT3) is being heavily worked on to try and eliminate its prevalence from the game
Note there that the dropship time has been incorporated in to the dropship timer. When the timer hits 0, hunters are jumping off the jump ship.
Important: That 7 seconds seems to have changed more recently to 8-10 seconds…
Note that this means that even at it’s longest, hunters should be getting back in to the fight around 21 seconds faster than they currently do
####Big Change 2: “Omnidome” (or everyone can throw the dome)
See the post below about hunters for more information on this, but basically all hunters can now throw the dome making it much harder for a monster to just spend their time running from capture. Pincer attack that beast and be as good as guaranteed a dome as long as one of the team are paying attention!
####Big Change 3: ???
####Starting with only 4 maps
Ranked mode is getting a bit of work, starting with it only being able to play the 4 polished maps that the devs have been working on improving for this new title update
Perks are being changed, there is now a “Mix and match” kind of system to tailor the kind of perks you’ll get from multiple perks!
UPDATE: New perks teased (numbers subject to change)
For examples on how perks might stack --> Go Here <–
*MS = Movement Speed, SI = Stamina Increase
####Player Progression and Perk choices
The progression system for gaining access to perks is being completely overhauled
Capacity perk will no longer have a side effect of speeing up the effective reload speed of a weapon
Reload speed was the same duration regardless of capacity, allowing for you to essentially gain back charge on battery based weapons quicker, hence the reason for this change.
Damage reduction may soon not affect how useful shields are
####Albino Buffs are changing
Balance changes are coming for albino wildlife buffs, possibly even to try out in competitive play
All hunters can now throw the dome, and take it down.
Strikes will now likely only take down a hunters max health by 10% (was 25% at release)
Knockback (aside from Behemoth Tongue Grab) is no more, if you have jetpack boost, you can get out of a knockback animation
All hunters will get a small amount of passive health regen
Assault shield is being replace by a damage reduction field, making it harder for monsters to focus them
Support cloak is being replaced by a shield burst which varies in effect for each Support
Trapper dome is changed to a planet scanner, providing the trapper with a few seconds of extra movement speed, and marking on a newly centrally located compass in all hunter HUDs the rough direction of where the monster is
UAV is being replaced by an ability to reduce class cooldowns (Trapper planet scanner, cloak shields, heal burst, assault DR)
Spore cloud will impair sense distance, so getting close to a hunter will stop the effects of the spore cloud
Lazarus is being reworked, better heals, no strike removal from dead incap revives, harder to counter but less frustrating
New badass minigun sound effect (minor change)
No more consuming jetpack while slow climbing
No more slow start to a JP climb
More consistent JP dashes/dodges allowing for more from a full charge
Fixes to falling off of walls while climbing
Monster can now knock you out of a climb
Damage over time effects (DoTs) will stack where they currently do not
Incap pistol damage/effectiveness is being improved to dissuade body camping
Some hunters are losing their speed penalty when firing/using certain weapons/abilities (such as Caira and Tech Sgt Hank)
All hunters now have the option of doming the monster, a huge change in the dynamic of the game balanced by other changes to monsters and hunters.
Some backstory to this major change:
Strikes are being reduced to a 10% total health penalty
###Passive Health Regeneration for ALL hunters
All hunters will have a low passive health regen as standard
###Class Ability Reworks
3 out of 4 class abilities ARE changing
For the fullest info check this post out
Jetpacks are being slightly reworked
UPDATE: Jetpack dodges now get you out of (almost) all knockback states that monsters put you in
###Damage Over Time Effects (DoTs) will stack
Various DoTs (specifically mentioned in various conversations is fire DoTs like Hyde and Caira’s weapons) are being split out in to their own unique damage types to allow for more stacking of damage on the monster.
Note that Wasteland Maggie’s DoTs already stack!
###Incapped Pistol Damage
Pistol damage while incapped has been reworked to help aid a prevention of body camping
###Speed Penalty While Firing
Various hunters (not all yet confirmed) will have their speed penalty while firing/using weapons/equipment removed. Specifically mentioned have been Caira while shooting her 'nades and Tech Sgt Hank while charging up people’s shields. They are just examples, not the only characters changing!
No major changes have been teased for Val, R.Val, Caira, or Emet yet!
A big rework is happening to Laz:
Spore cloud is getting some tweaks to make it more friendly to monsters
No major changes have been teased for Parnell, Torvald, or Lennox yet!
[quote="Insane_521, post:2643, topic:85864"]
Markov does 200 DPS with the LG now, so that is a thing as well :slight_smile:
Just a minor change
No major changes have been teased for individual trappers yet!
No major changes have been teased for Sgt Hank, Sunny, Cabot, Hank or Kala yet (other than the class ability change)!
Bucket’s UAV is being replace by an ability that will reduce class cooldowns on the team!