I would like to put into consideration one of the core elements of the game. That time is by default against the monster. I feel it could be beneficial for overall game expeirence to actually change that ==>
What if during the match game monitors continuosly who is winning ? …and if match ends without hunters or monster death this is the final result.
Monster scored several strikes ? - monster winning. Hunters reduced monster health by X bars ? - hunters winning. And so on. We could imagine several ways of assessing the relative balance of a match and rewarding active side.
I feel that could help reduce cheesy behaviors like FT3, relay camping and so on. And it would be fair.
Your thoughts ?