We just got our first look at the T4 hunters and their abilities, but what kinds of abilities/weapons would you like to see in future tiers. Who knows…maybe we’ll get to see some of these in the future! I’ll start with a few I think are cool and would make for some interesting gameplay:
Grappling Hook - Support - Can be aimed and used to either pull the Support to the monster or to pull fellow hunters to the Support.
Life Relay - Medic - Large gun that deploys capsules on the ground that provide AOE healing every second for a set amount of time. The healing amount per second is split amongst all people in proximity to the capsule…the more people nearby, the less healing received.
Combat Mech - Support/Assault - Summons a 10 foot exo-skeleton suit that can be piloted for a short amount of time or until destroyed. Grants full set of new weapons/abilities for hunter, including flak cannon and heat-seeking missile launcher. Running and jetpack speed is reduced.
Remote Bomb - Support/Assault - Places a small explosive that can be remote detonated. Can place up to five. Smaller AOE than Markov’s mines along with a little less damage and longer reload speed. Cannot be seen by monster and can also be planted on wildlife (dead or alive). If wildlife is eaten by monster, hunter will get a message that his/her bomb has been ingested. Detonating an ingested explosive deals the damage directly to monster’s health…regardless of armor.
Spirit Journey - Trapper - Allows the trapper to leave his/her body and enter the spirit world for a short time. Trapper’s spirit is invisible (even to teammates), can pass through wildlife, has increased speed, and is immune to damage. However, Trapper’s body remains stationary where the ability was first activated and serves as a decoy. Once ability ends, Trapper’s original body disappears and will reappear at the spirit’s current location. Using any ability or weapon brings the Trapper out of the effect.
Thoughts? Share your own ideas!