I’d say that while the Tier 1 adaptations have generally made the entry point for certain characters lower, they have actually increased the requirement of learning how to play hunter properly.
With Rogue Val your team positioning is much more important than with Val, who only really needs to worry about positioning in relation to a focused hunter, and without the slows on offer the team as a whole need to be much better at self-mitigation
Tech Hank is a simpler hank to work with but the way his shields work mean that as a team there is a real necessity to understand your limits in combat before you’re going beyond the defensive capabilities of the suport.
Blitz Markov requires much better forward thinking than markov. it’s not enough to think “The monster will be there in 3 seconds a mine will hurt him”, you need to be thinking about where you can draw the monster to be in 30 seconds time, and where the mine in that location can be placed without it just getting countered with an AoE or other attack to waste it’s usage. Unlike Markov it’s also much more important to keep with the monster as it moves, as breaks in LoS really cost you.
Then Wasteland Maggie, plays a lot more like Griffin than Maggie, somewhere in between. Anticipating the monster’s movement is still there but less in the running ahead and setting traps blindly way, your single trap counts for a lot and using it at the right time, in the right place, is a more skillful affair than vanilla Maggie offers. Daisy having less HP also means the team as a whole need to be aware that the crutch of free revives is less likely to be around.
So… no… I don’t think they’ve dumbed down hunter skill, but they have made the learning curve a bit more managable.