Well, since you ask. I know its different for everyone, but for me I would like 50/50 win/lose rate. A chance to win every game. Even the top monsters like SourceTV and Fresh struggle against well coordinated teams, so average monsters really have no hope at all. When a team of hunters work well together, they become unkillable superhumans.
There should be no situation at all where hunters can’t be killed, especially when focused by a stage 2 or above! Too often I have got a hunter down to almost nothing, then suddenly they are full health again and I have lost more than half my own health. I can lose a huge amount of my health in seconds, never to get back while hunters have unlimited lives and ammo, and now more jetpack too! That’s not balanced, its just unfair. A monster should never lose health bar by bar in seconds! It’s silly, frustrating and unfair. Strikes against hunters are worth a lot less now too! Hunters have been given all the advantages because SOME players can’t play well together, but for those that do, and in the mid skill levels more do, they are soooooo powerful.
So in the end its frustrating to be a monster against a good team. Its great to have the challenge of a good team, but there is nothing you can do against them. You can’t kill them, and if you can’t kill them you can’t win! This equals boring. Simple. Your nothing more than a moving target for their fun, while having no fun yourself?
So balance for me is both a chance to win, and a combination of skill level so I’m matched against people my own level. Balance and skill, very closely integrated to make great games. With balancing as it is now, just one side slightly more skilled than the other, equals boring one sided games