Now, as I’m sure many of you are aware, Parnel is probably the lowest on the Assault totem pole. This was something I was aware of, but wasn’t sure exactly why. So I decided I’d play him a bunch, get a feel for him, figure out what his strengths and weaknesses were for myself. These are my thoughts. Also, if I’m just repeating what has already been said, well… then let this be a more constructive assessment of him.
So, his shotgun, I actually like where it is. High damage, decent range for a shotgun, I don’t have any real complaints about it. Since this is this assaults close combat weapons, the obvious comparisons are the flamethrower from hyde and markovs lightning gun. Obviously it doesn’t have the consistent damage that those two have, but I feel the weapons damage makes up for it.
His Berserker Suit ability also has a decent trade off. Increased ROF and speed traded for a bit of health, which with a medic can easily be mitigated. I would also like to see an increase in reload speed, so that way you don’t have to wait for the slower reload from both his weapons, or switching between them, which I feel is how he was made to be played.
Now, the doozy. his Rocket Launcher. It is his long range weapon, and compared to the hitscan weapons of Markov and Hyde, it is seriosly lacking, especially fighting Kraken. It’s damage feels a little underwealming, but I trust TRS has the numbers down to make sure it’s actually doing decent damage. My concern is the projectile nature of the weapon makes hitting targets at range a bit difficult. Perhaps too difficult to be viable, esp. compared to the other assaults.
So I propose this; a smal target assist with the rocket launcher. The rockets could have a bit of tracking on them, not with the turning radius of Bucket or Emet’s rocket’s, but a slight track, so those long range shot’s have a higher chance of hitting. But to counter balance this, I’d propose a “lock on” system that would require you to be looking at the monster for a few seconds in order to obtain a “lock”.
This way, your long range weapon has a higher chance of hitting, which would make the Rocket Launcher a bit more viable, and further cement Parnell as the “Pure Damage” style of assault.
I’m open to debate, more accurate observations, corrections, etc. All I ask is that this remains civil as we accurately discuss Parnell and try to figure out why he’s the least picked assault.