I was watching some evolve videos where people talked about that they had devs on mics walking them through the game. That made me think of something that could add some really interesting subtle story hooks, while allowing for a semi tutorial. What if the ship carrying the hunters had on it some sort NPC character on board that at the beginning of the mission and occasionally during it, popped in for some advice?
It would allow you to give some in-world non-immersion breaking advice to players, which could even throw in some clues on how to play a monster better on their next chance. You could throw in some comments about the world we are on, the map and mission, overall world lore, etc. All in somewhat randomized interactions before and during the match at key points.
There are tons of really fun options for characters that could fulfill this role, and they could make a fun mascot type character as well. The wealthy former businessman turned big game hunter, the old beat up crippled former world-class hunter, the powerful mogul trying to kill the monsters to build on the planet and harvest it’s resources, the crazy scientist wanting to study the monster. Tons of great options are sensible besides these as well.
Hell you could have all of them, and the players as just mercs for hire working for a different one depending on the map and goals.
I know sometimes less is more for story in games like this for building immersion, but if done right this could be a great way to add as much or little story depth as you want, while adding some fun tips and hints to the players arsenal.