I think the current status of hunt is in a pretty good place, and I’m sure it is more fun for casual and new players… But I personally would like to play a more legacy style evolve, with the new features and polish of current evolve
I think a Hunt game mode that plays more like legacy evolve would be great in Stage 2 as an addional mode… Tweaks to the current hunt would be as follows to accomplish this…
increased round timer back to 20 minutes (sneaking and hiding require more time to be effective)
increase the planet scanner cooldown to 70secs, this was the old dome cool down for trappe… also planet scanner cooldown starts after Hunter land from first dropship, so it cant be used immediately when match starts (by increasing the cooldown it requires trappers to use there tracking abilities to find monster instead of spamming planet scanner) also requires a decision to be made by trapper, do I use scanner to pinpoint monster, or do I save it for the dome so I can speed boost to evade attacks.
because of the longer cooldown on the scanner, the duration of the scan and speed boost to trapper should last longer (double current duration)
all Hunters can still throw the dome, but when trapper domes monster there should be a incentive for it… A lower dome duration/ health requirement for removing domes, when captured by any other classes of Hunter (this would give a incentive for hunters to rely on trapper to catch monster
A final change I’d like to see across this new legacy mode and the current hunt, is another point added to monster skills at stage 3, bringing total to 10 across all stages… The monster at stage 3 is suppose to be a real force to be reckoned with… By adding another point It guarantee’s that at stage 3, the monster will have at least one point in all abilities, thus being completely evolved… And a much tougher opponent…