So this is what games had devolved (no pun intended) into now eh? Where if a majority of NEW, not old folks who were in the Evolve bandwagon since Alpha,but NEW players complain hard enough, anything can be nerfed. Of COURSE it’s going to have a 71% win rate, save for the few youtubers, the entire base for Evolve has never even used a Wraith, let alone find tactics to counter act it. The moment the closed alpha popped up, a surge of new players came to the forums and spammed every single game related complaint known to man… They weren’t even CONSTRUCTIVE criticisms, along the lines of “Maybe the Kraken’s vortex flings people too far maybe tone it down a bit?” Nope. Just the usual "too op’, “hunters need infinite fuel”, “why monster no one shot hunters a HERR de HURR”. What TR did just now was basically take a CRS/VRS stance on this. I’m all for balancing but not a complete toning down of a monster. 30% increase of a decoy cooldown, understandable, removal of sprint function while invisible? Unacceptable. How can these statistics even be a good representation? The skills of players are fairly low, so it makes sense that monster players, with their much lower learning curve, have higher statistics. Yes, I understand the decoy skills was a bit overused (I myself am guilty as charged haha). But doesn’t anyone else think stopping dashes was a bit too much?
Please comment away.