Today I had an idea and I was wondering what the community thought of it. Themed season passes in the future like possibly a middle ages season pass where the hunters are based on some figures from the Middle Ages.
Assault- knight, primary weapon energy sword that would have a short range but had a wide hit zone, secondary- explosive crossbow third- venom, it would allow all the weapons from this assault to deal damage over time to the monster and will leave a trail of acid if it escapes.
Medic- alchemist primary- acid bombs, act like hydes toxic grenades, second- blood lust, hunters will heal the more damage the more damage they do the the monster, third- pertify, a mini cross bow with a long cool down and will randomly prevent the monster from using one of its abilities for a while.
Trapper-a lone wolf type, primary-throwing knives, they will make the monster bleed for a few seconds and will slow slightly, secondary-mud bombs, thrown on the ground and will make the ground difficult to walk on for both monsters and hunters except will not affect jet packs, third- hunting birds, acts similar to hobo except it will fly straight up into the air and if it finds the monster within the radius it will attack it and that will show its location and make it bleed so it will leave tracks if it sneaks.
Support- helpful monster, looks like a troll or an ogre, primary- throw boulders like Goliath except much smaller, secondary- stench, hostile wildlife will run away from the support and the monster will not be able to smell them if they are close enough to the support, third- enraged, the other hunters wI’ll do more damage the closer they are roseate, the third one is a passive.
Monster, dragon 1st- Sulfur breath release a greenish yellow cloud around the monster to obscure vision and deal light damage.
2nd- the ripper, launches spinning tackle that would work similar to goliaths charge mixed with wraiths warp blast
3rd- sonic boom, wings flap towards the hunters knocking them back and dealing damage with a short but wide range
4th- molten armour, the monster is covered in molten rock which will deal damage to any hunter who gets to close and when the lava hardens it will gain armour relative to the amount of damage delt in this time
Traversal- gliding, the monster can glide from a high point without using energy and will be able to flap its wings to fly faster in the direction it wants.
Let me know what you all think of the idea and if you can try to post some of your own, thanks.