no. this means if a monster gets 1 incap and the plane comes he’ll have achieved nothing at all.
dropship timer isnt static in custom games, if you want to make the game unbalanced to hunters be my guest.
the way dying works does need to be tweaked. you should permanently lose a bar of health regardless of how you are revived. it’s stupid that medics can just medgun dead people to achieve this, or laz just straight up brings people back from death with no debuff.
this is totally unfair for the monster, who has to find a specific monster that doesnt always spawn to heal up. as far as i’m concerned choosing laz is like an “i win” button for hunters, and it’s why i’ll always pick wraith when i see laz the previous game (decoy is a hard counter)
if the match is a war of attrition then the hunters should always be given a strike by being killed or downed. otherwise i have NO REASON to leave stage 3 and attack at stage 2. why would i EVER attack at stage 2 when these hunters no longer get incap points against them? thats the whole point of fighting early.
so also the only way in your game for the monster to win is to kill everyone within 2 seconds of eachother.