So i have been playing this from the beta launch and well call me a newb (note: i have over 200 hours in evolve since launch, actual launch not FTP launch) but I am not seeing this back and forth that i keep reading about in matches.
The idea as i have understood is that TRS wanted it so that matches were a series of many small battles rather than one win all or lose all fight. And yet one fight is all that the monster needs to win.
Most of my matches can be summed up in one of the following scenarios.
Type 1: Hunters find monster and trap him. Deal lots of damage to monster with no real damage done to them. Monster runs. Hunters find monster dome damage run. Dome damage run. Dome damage run ext ext until finally a win. Monster does not try to fight or simply is not able to do so effectively. The game is mostly an easy win for hunters yet they still have to go through the entire process again and again and again.
Type 2: Hunters find monster deal damage run. Hunters find monster deal damage run. Hunters find monster monster wipes team. Usually the monster gets to teir 2, throws 3 points into a single skill and use that skill to nuke a target (usually medic). In this case the hunters take almost no damage at all in the first two fights and then just die in the 3rd.
Type 3: Monster kill hunters stage 1 in first dome.
So what am i missing? What is this back and forth on damage that is supposed to be happening? Where is the get out of jail card for hunters that the monster gets with the dome timer just dropping based on damage? I have had 30 second domes. The team burned through the monsters health so fast the dome dropped in 30 seconds.