So we know that Evolve is going to ship with three sets of hunters and three monsters and that each hunter and monster has a unique play style. Two sets have already been revealed. I’ve been trying to think of what they could do with each of the last set of hunters and the monster that would make them different but still effective than the ones we already know about. This is what I have come up with:
MEDIC: So we have one medic who’s main ability is to focus her healing on one hunter at a time and offer some support for fighting the monster, and another who has very limited healing ability but can bring hunters back from the dead without incurring a strike. I am thinking the third medic may focus on more of an area of effect healing be dropping down a few (three maybe) med kits that regenerate the hunters’ health when they are with in a few yards of them. They would heal would slower than Val’s med gun but would have the potential to heal all of the hunters at once. The monster would have to keep destroying the med kits as the medic puts them down to keep them from healing up.
SUPPORT: Hank prevents damage by shielding his teammates and denying ground to the monster (via Orbital Strike), Bucket accomplishes this same feat by littering an area with sentry guns and helping to track the monster before he evolves. I am thinking the third support character may be able to temporarily buff the rest of the hunters. When he burns his ability any hunters within range of the support would gain an increase in damage output or decrease in damage they take (or both). His other ability could be to project holograms of hunters to confuse the monster.
ASSAULT: Markov plays a long range defensive style of combat, Hyde is up close, personal, and all offense. To me what that leaves is a hit and run type of dude, someone who waits for the right moment, then moves in and deals lots of damage real quick and then gets out, I am thinking he has some kind of very high powered weapon with low ammo and is on cooldown. His other ability would be something to help create that “right moment”.
TRAPPER: Both trappers keep the monster in check with harpoons, one tethers it to the ground and the other tethers it to himself. The only thing different I can think of is a trapper that nets the monster instead of tethering it. The netted monster would still be able to move but would be limited in its attacks until it breaks the net. As far as finding the monster goes I thought he may have a sort of cannon that fires a device that can ping a decent size area as it flies through the air and continue to do it for a moment after it lands, a sort of sonar-projectile type thing.
MONSTER: I feel like I could spend hours coming up with different types of monsters. The one I see people mention the most is a monster than uses stealth to sneak up on the hunters. While that sounds interesting I have a somewhat different idea of what I’d like to see in the final monster. A monster that causes confusion and chaos among the hunters and strikes while they are dealing with the turmoil. I am thinking the monster could have a kind of area of effect ability that not only deals damage to the hunters caught within but also obscures their vision making it more difficult for them to engage their target. I have two ideas for a second ability that are sort of in the same vain. The first being the the monster could hatch or birth three to five lesser creatures that would harass the hunters and force the hunters to fight them. The other one I have in mind is a kind of pheromone the monster could spray on the hunters that would cause the wildlife in the vicinity to go into a rage and attack any hunter (or creature) that has been sprayed (this ability wouldn’t cause cause large wildlife such as megamouths to attack though, that would be unbalanced). The monster’s other two abilities would be geared to causing direct damage, ideally while the hunters are dealing with the chaos the from the one of or both of the first two abilities. Given that it has been hinted that the third monster will be able to borrow underground (I am assuming this would replace Goliath’s leap and Kraken’s flying) I think these kinds of abilities would go well with that for surprise attacks and causing more misdirection for the hunters.
That is what I have come up with for each of the five classes. What do you guys have for each one?