Class Name: Tactician
While this class would be quickly killed in a firefight, a myriad of traps and tools designed to outmaneuver opponents ensure that it never comes to that.
Primary Weapon: Energy Rifle
A single shot, long range, high damage, and high accuracy weapon. A stealth unit synched to the weapon allows you to become invisible while wielding it, so long as you do not move. You must remain immobile to activate it and moving or switching weapons will automatically deactivate it. The cloak leaves a shimmer, so be sure to pick your ambush location carefully.
Secondary Weapon: Turret
A deployable turret with a short range, but a quick rate of fire and a massive magazine size. It can be used to flush out enemies, distract them to your movements, or make an area too dangerous to enter. Though it seems like a low threat at first, it can quickly cut down careless foes.
Gadget: Stasis Trap
A device with a proximity detonator, it can be thrown as a grenade or tossed at a surface to embed as a trap. When triggered, anyone within range becomes immobile for a brief period of time, as well as unable to receive communication, speak, change weapons, activate abilities, or fire. While only enemies can trip the trap, friendlies can be affected if they are caught in the blast.
Tool: Grapple Gun
A forearm mounted device with a medium range, it can be aimed at ledges to quickly move to higher ground, walls to pull you out of harms reach or into a fight, or at a foe to drag them out of position.
Suit: Infiltrator Suit
A suit that gives buffs to speed, reload time, weapon switch time, and jump height.
Passive Ability: Analysis
A HUD warns you of deployables, identifies the items enemies in your line of sight are using, and tells you relevant combat data. Examples include identifying mines you wouldn’t otherwise see, giving warnings of incoming dangers, and representing blips on your radar as glowing figures you can see through walls in order to prepare your traps better.
Active Ability: Body Double
A small drone is deployed that projects a holographic duplicate of you as a distraction. While it cannot use your more useful abilities, the drone packs a weaker copy of your energy rifle to ensure enemies focus on it. The only way to destroy the double is through sheer firepower, or targeting the drone directly using infrared.