I’ve seen a lot of concern bout the monsters power in the game. Many people call them unbalanced or straight overpowered. I would like to address these concerns and explain why all this discussion is very relative and cannot be set in stone.
90% of us who played the alpha will say "I won 90-100% of my monster games I’m awesome/monster is OP
First of all, all these matches were against random strangers who’s knowledge of the game was pretty low or even non-existent.
Second- to “pick up” and learn the basics of monster play you have to understand and utilize it’s full kit. Then it goes down to reacting to what the hunters do.
Hunters on the other hand have to learn the basics of the kit they are using,they have to know what the kits of other players do so they can work together, they have to communicate and actually manage to do timed actions/use teamwork, react to what the monster does AND to what the rest of the team does as well.
which comes down to: the monsters BASIC(BASIC!) learning curve is much,much lower than the hunters in order to win a game.
Don’t forget about what the games parents said about the game - it’s a gigantic BOSS battle. The monster is a BOSS- he is to be strong, because a boss that you can bitch-slap to your liking isn’t really a boss. You are supposed to fear & respect him from the very beginning, so logic dictates the monster actually has something to show for it.
Last thing you need not forget- teamwork. This is a co-op game. Cooperation isn’t optional, it’s the main principle.
If you cannot cooperate with your team then you get destroyed by the monster.
If you cannot react accordingly to the monsters strategy(map and game mode dependent of course) while working together, then you get destroyed by the monster.
The monster players don’t have to concern themselves with such matters - doing ONLY your own thing is much easier than coordinated adapting.
It will take a month I suppose, but mark my words- after release there will be talk about monsters being too weak.
The moment any of the “I’m the best monster there is-never lost a game” (aside from my sworn nemesis) guys get coped against a team of hunters that keeps relentless pursuit and stays on top of them for the entire game, while never stopping to deal damage- they will get wrecked and devastated and then they will realize that it isn’t a slow paced shopping spree in the local mall, but a fierce fight for every SlabOMeat during black Friday.
In addition to our alpha experience we also watched the livestreams,some of which included good, knowledgeable players- many people determine that the monster is too strong simply because we’ve seen more monster wins than hunter.
Ask yourself: “do I really want to make an opinion based on closed-test-environment footage that wasn’t more than a few dozen games all of which had one main purpose which was DEMONSTRATION?”
I used to play L4D and even after having an awful day full of heavy defeats in versus matches I never thought anything like “wow,the special infected are so OP”. Chance is a big factor here, no matter how much skill and effort the players have. RNG gods are always watching and they had the most say during the footage people based their “OP monster” opinions off of.
Last thing I wanted to say- I have faith in the developers- many people worked as hard as they could to deliver us a polished product.
I refuse to insult them by saying that their hard work trying to balance the game(which was one of the most important things for an asymmetrical game) isn’t worth a damn.
I’d rather get to know the game from a perspective they were looking at it when they considered gameplay balance.
IT IS there, only it doesn’t work under what you dictate - in order to have balance you need to understand how to achieve it.
I’m not saying the game is perfect at it’s current state- that what tests are for. Thanks to the alpha Krakens vortex damage was reduced. As more and more people play and more and more info reaches the developers we MIGHT get some tweaks, but based on real data, not subjective opinions of people who simply have no means of seeing the whole picture.