I just wanted to make a comment about the difference in learning curves with regards to monster players and hunter players. I feel like this game is going to have a really hard time balancing based on alpha and beta stats due to the difference. I think that monster is initially easier to start murdering with off the bat. By game three you can level 1 roflstomp hunters, but eventually something magical happens: the hunters start getting much better! They don’t get off your butt and you start to come close to losing and a level 1 attempt is absolute suicide.
Since it is a team effort for the hunters, they have so much room to grow, and I’m not saying that monsters don’t, but from what I’ve seen in the Beta (#1 global/Kraken PC for longevity evidence) it will not be too long before these hunters start running the show all the time. My hunter crew was taking down some of the top monsters that had very high win rates and even I was beginning to struggle as monster. I’m not saying I don’t have room to grow as monster, but what I am saying is that the hunters have A LOT of room to grow.
My question is if TRS’s goal is to still become a part of e-sports, shouldn’t Alpha’s and Beta’s be a poor indicator of what balances need to be made? I feel like it’s hard to cater to both sides of the spectrum because of these different learning curves. Basically, I’m wondering if there is a solution in mind to bring these learning curves together to ensure proper balance, or if the balancing will be more geared towards casual or competitive (which basically means community, or competition because the learning curves are forcing it a bit)?