The in game HUD UI is jittery whilst running

pc

#1

It is most noticeable on way-points so far .This could be fixed by not including the camera or character running Z data elevation or adding a velocity to the Z value reported while running/always.
The jitter is off putting since the UI is seemingly rendered at least a frame behind the rest of the game so it is never quite in sync with the y axis of the UI overlay.