The Hunters Jet-backs and The Medic heal burst ideas


#1

For the Hunters jet-back should increase in capacity or recharge as the monster staged up for example

stage two Hunter Jet-backs should Capacity increase by 5% or Recharge by 5% faster

stage three Hunter Jet-backs should Capacity increase by 10% or Recharge by 10% faster

For the Medic’s Heal Burst should heal more as the monster staged up for example

stage two Medic’s Heal Burst increase by 3%

stage three Medic’s Heal Burst increase by 7%

Give Your opinions on this topic


#2

Don’t that take away from the key mechanic of the game in that hunters need to win fast?I thought the point was to kill the monster before he got to stage 3 and rofl stomp the team. Rather than trying to balance out the playing field i thought it was supposed to seesaw.


#3

The kits are actually balanced enough that you can still win (with enough skill on all four players) against a stage 3 monster. Basically stage 3 means you’ll be eating more damage from melee attacks and DoTs, but will have enough jetpack to dodge heavy skills, and enough healing to survive light attacks.