While sitting at my set in the MGM Grand waiting for the mayweather pacquiao fight, I’m thinking about a conversation with a good friend eariler today. She is a monster player and bought the game for this reason, while I’m a hunter player who rarely plays monster.
I find that we agree on certain aspects of evolve, and differ on others. We have ideas of how to change things to be better on both sides, even though she may be one of the most stubborn people ever (not a bad thing). However today she posed her feelings on current monster play and for once I find myself without an answer of how it could be better.
To her, playing monster just isn’t fun anymore. When asked why, she stated “it’s frustrating if you win or lose”. So to that I asked, “so how would you fix that”? No answer. So here is the problem as I see it,:
TRS is kinda handcuffed, monster win rate is 54 to 46% in matches of lv 30s and higher. However, monster players say it’s not about winning or losing, it’s just not fun. So what’s not fun, the tranq stasis sunny combo? If that’s it then I get that, not too fair. So fix that right? There is the problem, if you fix that this is now an advantage to a monster base t gd at is already winning 8% more of the matches. Thus only increasing the likelihood that that percentage increases, hence TRS delima.
Hunter side: it’s not satisfing at all to wreck a low lv monster, nor is it fun when to have one hunter that has no clue what they are doing and the monster crushes an entire team because of it. Matchmaking needs to be better all around. Where are the days of competitive game play? The best wins or loses are the ones that are the closest.
When a monster insta leaves b/c they either feel they can’t win or the hunter team constructed will be a nightmare to play against something is wrong. When hunters leave because they see an elite kraken an don’t want to fight because it’s been broke for months on end, it’s no fun.
So how can both sides come together to figure out a fair and balanced way to bring the fun back to a conceptually great game and in the meantime retain the players of a dwindling player base and welcome new ones into the fold?