Not new Hunters, not bugfixes, as unnecessary as they are, but a real big overhaul of how it’s played. For example let the Monster see the world different from the Hunters, perhaps giving everything a white outline, like in borderlands, and hunters a class colored one. Or tweaked shadows for the Monster. And have the camera a bit further away, really just a bit. It needs be able to judge where the Hunters can see it, so it can’t be completely different, but it should encourage a more tactical attitude than full immersion, I think. More like a fighting/stealth game - and right now its all about focusing on the stupid colored nameplates.
The biggest opportunity for improvement however lies in the actual hunt, the fight is brainy and all fine, at least from the Hunters point of view. But the hunting part is way to simplistic. It’s either leave glowing tracks behind you or be much slower. And hiding isn’t often feasible with the hunters seeing exactly where the prints stop. It only becomes more complex if there is water. Than the Hunters must use judgment on where the Monster likely left the river. Sure, the Monster has its personal skillchallanges with the birds, but there could be a lot more complexity in the clues the Monster leaves and the hunters pick up on. It might be that some terrain leaves tracks, another has more destructibles which makes it only recognizable the first time the Monster runs trough and running on the top of some stone cliff has nothing but exposes the Monster to simply being seen. The monster would weight between many directions with their own drawbacks and the hunters would have a hard time deducing where it went by elimination in the sense of “if it went there we would know it by …”.
Personally I’ve been whining about the mastery system in one way or another in about every single post because being forced to look out for specific opportunities to level up ruined the flow of the game for me, but rumor has it that a new ranked mode will ignore the masteries so I’ll be back as soon as that comes out. But for the game to really live up to the potential that even the reviewers bashing it have noticed, it needs a major overhaul - and than a free weekend.