Forgive me for not posting in that massive Behemoth thread, but I don’t use it, because what good is a fucking gigantic thread that mashes up dozens of different conversations?? People talking about very VERY different aspects of Behemoth all get lumped under the same crap, kind of killing the point of having a forum to begin with, no? I mean, we don’t have a “Bugs” thread, we have a bugs -forum-. We don’t say “This is a bug post, it has been moved to the bugs thread.” because that would be a nightmare.
Sorry, getting all tangent-y.
Anyway, why does Rock Wall have to respect terrain? What’s the big deal if it goes through a bridge or something? It’s temporary terrain. Does it cause some kind of tech problems? Or is it just because you don’t think it looks good?
Ability working 100% of the time >>>>> Ability looking nice
This makes rock wall an unreliable mess that sometimes literally does nothing. It is the only ability in the game I know of that can literally do nothing. I mean, I can miss a rock throw, but I still threw a rock. If a rock wall doesn’t go up I just exposed my weak point for 3 seconds to accomplish nothing.
And if I put up a rock wall and it leaves a giant gap because the big toe of a nomad was in the way, that may as well also be completely useless, I want a WALL for a reason.
This thing needs to never ever leave a gap and trigger on any terrain under any circumstance, and make it a minimum distance so I can’t put a hole where my own body is as well, or at least change the color so I know the minimum range.