The Development of Evolve


#1365
  1. I brought up loading times once.

  2. They don’t bother me.


#1366
  1. OK
  2. OK
  3. Just sayin’ :stuck_out_tongue:

#1367

They could put a fence that wasn’t breakable and you could just look at it, maybe, and then you’d take damage from acid.

Edit: by it I mean the lava


#1368

Stephen Oakley, an old concept artist at TRS, recently posted some old wildlife designs on his Artstation: https://www.artstation.com/artist/possum


#1369

Had no idea he left TRS. He always had the funniest voices on the streams.


#1370

He works at Sony now.
Just like Jay Hill works at Respawn Entertainment.


#1371

These old maps would be great in Stage 2!


#1372

I want Jay to design my Evolve tattoo…or Brandon. Hey @GentlemanSquirl are you taking commissions?!


#1373

I am out of the art game man. Plus, I wouldn’t do as good of a job as Oakley or Hill, they have far better 2d skills than I had.


#1374

Mike Brainard, a Weapon Artist, posted more on his Artstation: https://www.artstation.com/artist/mikebrainard


#1375

Ok, so where exactly is the trigger on that thing?


#1376

Who needs a trigger?


#1377

I think it’s a part of the back handle


#1378

I have wondered that since launch.


#1379

#1380

The jetpacks work because of a chip implant right? Why not weapons?


#1381

Not sure if that’s official, but I’m thrilled that my theory is held in such high esteem.


#1382

I seriously need to do an art trade with Oakley…or everyone doing evolve art, ammirite?


#1383

Weren’t you the 3D modeler? I find it interesting someone who did art transitions straight into lead designer, how did you land that spot? Is it normal for that to happen in the game industry?


#1384

I don’t know how normal it is, honestly. After the first launch of Evolve, I played it a lot, got deep into the mechanics and a position opened for a design spot on Evolve and I applied for it. It’s been a wild ride for sure.