@MacMan could we get anymore mile stones or concept art ?
I wonder if there's concept art of a generation 1 basilik soldier.
Id love to see the concept art(s) for gorgon now that shes been shown off
First pass concepts and and the final pass by Stephen Oakley
Nick De Spain's Kala concept art
Recently posted by @Broacher on Artstation
The infamous chomp plant! Top image is the Zbrush file. Bottom is in game.
Hyde's flame thrower
These were base meshes that I creates and were sent to an outsource company to complete. only a couple of these ultimately made it into the game.
Carnivorous plants that eventually got cut in Evolve.
More gear I worked on. Regie Santiago helped me with the modeling on Val's Medic and tranq gun on the left.
I want scorpid as his own monster. He is so boss
About that 2nd carnivorous plant, they're in the game, they just don't do anything. Like a decoration, really.
Scott Flanders (@TigerBloodWarlock) Kala study
Scorpid for monster, Scorpid for monster!
Peter Konig posted his work on Behemoth
He also posted his work on Environmental Assets for the game (rocks)They're beautiful!! @Rick
Those are some sweet rocks
Matt Olson posted these images on his ArtStation stating the following
Locomotive TownLook dev I built for a small town in Evolve. We decided against using so much wood since it was felt the monsters could easily tear through them.
Science TownLook dev buildings I made for potential science division structures in Evolve.
The Junkyard AssetsAssets I built for the junkyards in Evolve
Armory InteriorEVOLVE look dev of an interior environment. This was very early in development before we had established an official art direction for the entire game.
I reeeaaally would want all but the last map to be in the game.That first town map is sweeet. And the labs look great.
Wowzers, these are awesome! I am especially digging Train Town with the wood.
Ahh man, now I'm really wishing they'd have further looked into ways to make indoor environments work.Bumping into a stage 1 Goliath in these tunnels would still prove challenging though, so I'm sure it's just too hard to balance.
It's like the short tunnels in Aviary expanded into a full map, haha. Perhaps a map full of Lava Bombed corridors isn't the best idea I suppose.
I wouldn't be surprised if there's a turtle rock somewhere in there...
I'll grab my jacket.
Concept work by Justin Cherry, posted on Artstation
Behemoth Ability Concepts
Grounder Ability Concepts
Wraith Ability Concepts
Goliath Ability Concepts
HUD concept with medbeam concept