More Parasite concepting. We were still finding our way with this one.
Wasp Parasites could fly, obviously. They were pretty weak but they could get to you easily. While attached to the monster, they enabled the "Host" (as we started to call him) to fly. If you sent them to attack, you were stuck on the ground.
We never built this guy. I think these were an alternative concept to the egg layers.
The "basic" parasite revised.
The mine parasite revised.
This is the concept that we would go with for the Host monster.
This is also when we really started working on the "Wraith" monster (called Teleporter back then). Phil made some initial concepts that we liked. The pink glow color here was the first time we started thinking of Wraith as more of a female.
That led to a revision here, where she was more snake like.
Which led to this
Some prototype Evolve footage eleven months into production. Footage is taken from milestone videos that we used to make at the end of each month. This is from various 4v1 rounds of Hunt mode. Note that the monster used to be in first person. It always felt a bit like you were wearing monster gloves and it was tougher to be aware of your surroundings. The colored smoke was an earlier attempt and making smells visible to the monster. It was a cool idea, but when there were a lot of smelly things around, visibility would become a factor. Eventually we switched smells to simply outline creatures in various colors. The simpler solution often wins. Again you can see the cupcakes that were spawned when Hunters were killed. This enabled us to play the game as it was meant to be played while we waited for the ragdoll technology to catch up. You can also see an early version of the Monster's HUD. It's worth noting that jetpacks didn't exist at the time and fall damage did!