A few concepts and videos for you.
Originally when Monsters staged up, they went into a cocoon. These are the concepts for the various monsters.
People are familiar with this concept by now. It was the third Scorpid revision, and the first time that Scorpid started to resemble our current Goliath.
Kraken 1.0 gets rigged and partially animated. This was a test walk by.
Testing melee attacks. Kraken didn't have claws before. Sort of had tentacle whips. Notice that we didn't have a knock back system. These are the days we struggled with making the melee combat feel good. It felt disconnected and weak.
Test of a Chain Lightning ability for Kraken. It worked sort of like Markov's Lightning Gun, snapping to targets within a given angle threshold and it chained from one target to the next and the next. Could hit four targets (for obvious reasons.) It always felt like a cool idea, but because it dealt damage over time, didn't take much effort to aim and could chain to multiple targets, the damage value was pretty low. It lacked the visceral "punch" that many other abilities had and despite many revisions, the ability was ultimately abandoned and replaced by Aftershock.
This was a "Grab" ability. You'd pick up a Hunter and deal shock damage to them while you carried them around. Teammates could shoot the Monster to force him to drop the trapped Hunter. The most fun we had with this was grabbing a Hunter and Standing under a Lightning Strike.
Testing Plasma Blast. It was simply an AOE ability that would deal damage and knock back Hunters. The monster looked cool when doing it, but it wasn't fun to use as the monster. It lacked any interesting depth in combat.
The Shock Shield ability created an electrical storm that followed Kraken around. If you got into the storm, you would take damage over time and your jetpack would work at 50% thrust. Was a cool idea but in practice people always took it and turned it on during combat while they used other abilities. There wasn't any strategy involved and since it could be combined with other abilities
Kraken also used to have an EMP projectile that could be fired at a target. Any electrical equipment in the blast radius would be shut down for a specified number of seconds. Here Kraken demonstrates using the EMP to shut down an early version of the Shield Projector. While it was effective, it did not feel Monstery or powerful and consequently wasn't much fun to use.
This is the first version of Lightning Strike. It had to be cast in a specific location. Clouds would spawn above as Thunder could be heard rolling in. Six seconds later the Lightning Strike would hit at the pre-designated location. Considering how hard it was to land, it was powerful enough to incap a player from full health. Some players loved it - needing to anticipate and plan. It was a high risk, high reward ability. Other players felt like success was completely random. Hunter players hated that they needed to look into the sky to see where it was coming from. This initial feedback eventually led us to the Lightning Strike that exists today.
The rest of the stuff from this month's milestone was all stuff that eventually shipped. The Mammoth Bird was delivered this month along with Parnell's Rocket Launcher, scopes for Markov's Assault Rifle and Val's Tranq Rifle. Hanks Shield Projector can be seen in the Kraken EMP video, although back then it used to trap fellow Hunters inside of a bubble and Abe's Custom Shotgun was finalized.