Before a week ago I hardly ever watched TwitchTV. Once streamers got early access to Evolve, I was on Twitch for an absurd amount of time watching people play Evolve. Some streamers were playing with the devs themselves, and you could instantly tell the devs were on another level. It was fun watching cocky streamers pounding their chest stating that they are “the best monster player on Twitch”, and then get curb stomped by a dev hunter team. Which is to be expected, they have been playing their own game for 3+ years.
While some of the subtleties of the dev play will simply take time and practice, there was one major dev tactic that hunter teams can start employing right away. Basically hunters split up into 2 teams of 2 hunters. One team has the Assault and the Medic. The other Trapper and Support. The Assault/Medic team (we need names for these teams) chases and corrals the monster, while the Trapper/Support team cuts off the monster and traps him. It sounds simple, but can be hard to coordinate. However, once you see it work in game, it becomes obvious that this is what you need to do to win as hunters. No more endless, fruitless chases to stage 3, and hunters to a larger degree can now dictate where the fight will happen.
Below is a simple graphic to explain this tactic. It can be very painful trying to explain this to random players right before and during the match, but hopefully this picture can explain it better and quicker.