While the Wraith might be slightly overtuned, and I’d like to see Decoy damage moved more to damage amplification after she exits stealth, I feel the current balance of the game is nearly dead on target. All the other Hunters and Monsters feel like they have specific roles, specific strengths, and specific weaknesses. Val gains combat based weapons to amplify her teams strengths while weakening the monster. While Caira is much more heal focused, but gives up nearly all combat strength. Griffin is the best trapper at landing a dome, but he has a difficult time at finding the monster. Maggie has a much harder time at landing domes, but she can track easily, and create safe zones inside a dome.
What I’m getting at is that all the Hunters seem to have a purpose, and they all seem to live up to it. I honestly don’t see much at the moment that needs heavy changes. Even the Wraith could be fixed with a few little tweaks to encourage more engaging gameplay. What do you guys think should happen with the balance of the game?