That is illogical captain! - Logical inconsistencies in an otherwise fine game
There is a thread on a site named BoardGameGeeks - a site dedicated to board games - where people transform illogical game decisions of games they like into a short funny text (See here).
And lets be real, evolve has some illogical things in it, which totally make sense gameplay wise, but not so much in the game lore.
This should not be a thread to complain, that the game does not make sense (which isn’t the case in my opinion), but just to have a short laugh and then go on.
Just let me make some examples and if you like it: Go on
-“We have to make sure the civilians can evacuate safely. Build two shielded gates in front of the ship”
-“Oh, and build the generators, which power the shields, outside”
-“Uhhm… sir? Why would we do that?”
-“Oh, you know. Just in case we lock ourself out.”
-“You mean to get back in?”
-“By destroying the generators?”
-“Yes. Oh, and make it that the door opens automatically as soon, as the shield drops out.”
-“Do you see that? That is an elite sloth. Lets kill it.”
-“Sir, this is not the monster we are hunting for.”
-“Yes, but if we kill it we will do more damage on the monster”
-“What? How is this possible?”
-“I do not know. Maybe we have to spill the blood on our amunition and then it makes the bullets more angry…”