I’m really not sure what to make of the direction Evolve is heading in.
The increasingly irritating announcer is probably about the last straw for me, unfortunately.
Sure, the dome announcer at launch was oooookay (I guess…though the option to turn it off would’ve been appreciated), but having her introduce characters and maps and slapping together scribbles for monster? For god sake … I’m not seriously correct in thinking that this and map variants are actually considered a solution for growing the player base?
I feel - you’re really going a little too far here, over-thinking and over-engineering everything. And yet, ironically, everything feels … a lot less clever.
Yes, yes, I realize there’s a slightly less arcade-y queue coming in the next update - but let’s call a spade a spade here - it pales in comparison to the depth and richness that Legacy Evolve had and will only serve to further fragment the player base (and that’s going to become more of a problem with numbers starting to drop off).
I used to play regularly with many players (who similarly have put over 1000 hours into the game) and they’re starting to bail, sadly, and at a growing pace.
You had something good - something absolutely amazing and fresh - with Legacy. Yes, it needed a slight re-think to attract new blood and the F2P model was an excellent move. But while I get that building the player base is obviously important, throwing the baby out with the bathwater when it comes to all the work you did on building the ambiance and atmosphere Legacy Evolve had seems to be a very precarious sacrifice to be taking.