It’s a little too soon for post-micropatch telemetry info but I thought I’d start off with some pre-micropatch info (@chrono).
I included some of the basic charts you guys love to look at. If you want to see something else feel free to discuss it and I’ll see if I can get some kind of chart to contribute to the discussion (but no promises).
DOES NOT INCLUDE TELEMETRY AFTER THE MICROPATCH
I split each of the screenshots into two. The first screenshot will be all player ranks. The second is the same time frame but player rank 40 only.
Unknown in these charts are usually draw games.
Interesting to see that rank 40 players are doing almost x2 more damage compared to all players.
Keep in mind “utilities” (like Cabot’s damage amp, Val’s sniper rifle hitmarkers, etc) are applied to the person dealing damage, and not towards Cabot with his damage amp. This chart is damage dealt to monster only (no wildlife).
The black line here is Round DPS (total damage / round length). This chart is damage dealt to hunters only (no wildlife).
This graph shows multiple things. The height of each individual bar represents the number of rounds that fit in a “bucket” or minute. The color of the bar represents if there are more hunter wins or monster wins, with a grey bar being close to 50/50. For example, you can see that games end in less than 10 minutes are usually hunter favored since the monster is generally at stage 1.
I feel like the dust is still settling from the micropatch so I’m going to wait a week or two before I post any telemetry information. When I do I’ll post it here and reply to this thread with what I’ve added.
Wasteland Maggie seems to be doing over 36% less damage overall post-micropatch
E.M.E.T. is dishing out about 27% more heals post-micropatch