Hello fellow Hunters
So as a former L4D and L4D2 player, I know this game will evolve into something a little more strategic than what it is currently.
As with the aforementioned games, the first few days of playing are simply learning how to get the basics down, level up your profile and get each of the roles for all 4 classes. But this is just the beginning of Evolve. As the coming weeks will show, this game will come down to planning out attacks with your hunters in advance, with teams working on specific combos of classes/roles to get the best out of the match.
A good example from L4D, is the burning Hotel and the starting position of the 4 players vs the 4 zombies walking into a small narrow hallway. For the first few days/weeks of playing there was no real plan of attack, just random attacks by the zombies. But as players learned the map, learned the roles and moves of the zombies, those attacks become much more thought out. Once this happened, it literally changed the game. Most if not all the players were capped and killed in this hallway and the match ends.
For Evolve, I believe we will see the same sooner, rather than later.
Right now we are playing the hunting and waiting game. We both spawn into the arena, the monster moves as quickly as possible to get away, while the hunters do their best to find tracks and start hunting. A simple game of cat and mouse then ensues, until the monster evolves 2 times and then the roles switch.
What I foresee happening, is simple. We the hunters will develop game plans for attacking the Monster before the evolution stages.
This could be simple plans to well thought out attacks. The simple attacks that I am going to work on, if I can get a Mic’d team are going to plan ahead and depending on the team we have can place a trap for the monster.
Think about how you as a player, play as the monster. Think about the map you are in, would you as the monster try to eat out of the middle of the arena, or do you go to the edges and eat and run, take few long jumps and eat some more, etc. So with that in mind, if you the Hunters (again with the right group of hunters) can think ahead, and assume the monster is looking for a good place to run and eat, you can move ahead of his travel line and put a trap in place.
What I would like to do with this forum topic, is to make a page for us to put thoughts into planned attacks, see what works and what does not. There is no right or wrong response as all will be looked at and learned from.
A simple plan - One of the first and easiest traps we can set is in a good corner of the map that allows for a high ground for the hunters and possible a carnivorous NPC animal in the area, preferably near a large pool of water as it will slow the monster down and allow the NPC to attack. Think what your Trappers can do, how can they put down spikes to find the monster, how can they lay down traps/harpoons ahead of time, working with a DPS to place mines in a single location for the monster to walk through. Have your medic in a good spot to heal and fire the sniper rifle shots off to get more damage. Think about turrets and placement, think about where you can place them with out the monster hitting them but still being effective. Again this is just a simple, quickly discussed attack pattern that you can use with PUG’s or a good group to start. Think about what you do for a Defend MAP and use that same strat in an open world area not around the power plant. This is where the real meta game comes into play.
Have a MIC and be willing to chat with new teammates.
Someone has to be the leader, why not you?
Think simple when you are with a PUG team, think complex when you are with a good group.
Plan ahead on players and what class runs best with other classes.
Thanks for the long read, I hope this becomes an ongoing forum page that will be a great place for us to share info and ideas.