I’ve seen the ‘Creating a Monster’ thread/polls and I wasn’t too big of a fan of the direction it was heading in. This being the case, I thought ‘how would I change things?’ and the idea for this monster was born. (Since I did participate in those polls, some of this monster’s powers were directly inspired by some of the options in the polls.)
Possible names (no name decided on yet): Frostbite, Verglas, Beowulf
Creature most similar to: Wolf
Traversal: Grappling – it shoots out all of its innards at a point, and then pulls the rest of its body to that point.
Traversal attack: the body that travels to the point travels head-first, with jaws open wide.
Health/Armor: amount is in between Kraken’s and Goliath’s. When the monster has armor, ice covers its body. This ice glows a bright blue at full armor.
Evolve roar: a long, bloodcurdling howl.
The monster roars, inciting the blood of all living and dead wildlife nearby (dead wildlife is ‘revived’). Wildlife under the effect of Blood Burst attack (are aggressive towards) hunters and explode (‘burst’) when killed. Wildlife that do not normally attack just run up to hunters and explode.
More points in Blood Burst increases the damage of the affected wildlife and the radius of the ability. The effects of Blood Burst last until the wildlife affected is killed. Using Blood Burst when wildlife is already affected by it cause the already-affected wildlife to explode (so you can’t just build up an army of wildlife).
The monster vomits blood and then freezes it, creating a shield in front of (and attached to) its mouth. The monster takes no damage from attacks that hit the shield. After the monster lets go of it (or after a short time), the monster shoots the ice shield forward, damaging and freezing any creatures (or hunters) it hits.
More points in Ice Shield increases the damage dealt and the size of the shield. Ice Shield can break if enough damage is dealt to it (but the only thing really capable of doing this much damage in Ice Shield’s duration is the Orbital Strike).
The monster hacks up a mass of steam and spits it out. Upon impact, the steam covers an area, which blocks visibility in addition to burning and blinding any hunters that remain within it. The mass of steam is accompanied by a few corpses the monster has eaten.
More points in Steam Blast increases the damage and radius of the steam cloud. The corpses spit out can be affected by Blood Burst, but cannot be eaten for energy or armor.
The monster and everything it has eaten turns into a mass of blood and flesh, which then charges forward a certain amount of distance before turning back into the creature. Any creature damaged by Tsunami is knocked back and covered in blood for a short time (useful for finding cloaked hunters).
More points in Tsunami increases the damage and size of the ‘wave’. After the creature reforms there are a few corpses left behind, which can be affected by Blood Burst but cannot be eaten for energy or armor.
I hope you guys like the idea! Let me know what you think of it.