T.Hank shield projector broken? (Not a bug :) ) - Overcharge Shield (now logged)


#1

Yesterday I played two games as TS Hank, and found the shield projector would only fill up my fellow players to their half-way point; no matter how much I tried, I could fill up no further. Is this an intentional change to how the projector works?


Is Tech Hank's shield gun able to charge up to full bar of health?
#2

I think it’s intentional but not sure.


#3

This is intentional since TS Hank shield will not deplete overtime. We are working on a way to show the user that you can only fill it to a certain point.


#4

I may think yes since the ability class of the supports now give like half bar of shield to everyone… y kno, 1 half+1 half= 1


#5

Perfect! Thanks for getting back to me so quickly!


#6

That’s a good point: I hadn’t thought of that!


#7

Before Stage 2 shields would fill the whole health bar (1600hp) despite only being an 800 hp shield. They now scale to the health bar. So half a health bar worth of shields is 800 hp.


#8

That explains why Tech Hank only shields half the health bar! And here I am thinking I need to shield more and wondering why it doesn’t go higher.


#9

Do you like you do when the domer timer is full and it shines all around. Since the user is usually focusing on the shield meter, it should give a hint that it is now full.


#10

This means that the shield itself didn’t change but only how it gets displayed on health bar?


#11

Yeah, for the most part. I think the values on the shield changed 50-100 health but it’s mostly how it’s displayed now.


#12

Just for curiosity, does the support class ability overcap the charged shield by tech hank?


#13

Yes if timed correctly.


#14

so by exploiting it, actually…


#15

I’d say it’s a bug but I have no confirmation.

If you charge it 100% the class ability won’t do anything but if you charge it to like 99% or less then it’ll overcharge it.


#16

Just tested this out and it does happen. I’ll get it bugged up.