I’ll keep it ‘short’ this time. No novel
Sunny had a 25% damage reduction fix to make her more balanced. Did this fix the problem that makes Sunny so strong? No. The damage she does now isn’t even close to scary and “the hardest hitting gun” isn’t hitting that hard anymore. I can almost say that bucket does more dps if he keeps his rotation up with the missile launcher and 1 turret active.
BUT it does feel like Sunny can’t hunt the monster on her own anymore, and that part is good. Players that ignored their skills and went full berserk on her still are climbing down much more. But it kinda shows the real problem she has, and it’s not the damage.
The real problem we keep facing in many aspects of this game, “is a way to counter certain abilities”. You can counter the drone easy. If you have trouble fighting the drone that you don’t understand to counter it yet, and you should either ask good Sunny players how to do this, or figure it out yourself It ain’t that hard. Now the Jetpack boost isn’t super strong in combat (annoying mostly), but out of combat, chasing the monster. THIS is why Sunny is so goddamn strong. I just checked an hour ago and was surprised that I’m top 30 world with Sunny. W/L ratio of 5.0. I mean… In combat I feel pretty weak, but most monsters ignore me so much I can just do whatever I want. Know how to fight her and you control the match again. Tip: Kill her <<< She is more dangerous than Hank because of her flexible Utility.
BUT giving the hunters the ability to move 100 meters in 2-3 seconds? The speed of the Jetpack boost is insane. The range is actually pretty fair, it gives a LOT of risk boosting your trapper super far into the map. The problem is that it is too fast. Walking 10 meters to a teleport getting to the middle of the map takes more time than a full jetpack boost.
It needs a nerf on the actual flight speed, not the distance. Or a 0,1 sec cooldown between each jetpack boost so you can’t spam it nuking yourself forward. I also think that the monster should hear the boost much better. Knowing a potential trapper is close makes it much more easy to counter these sprinting hunters.
Slow down the pace at which you can jetpack. Keep it realistic since it’s still a “boost”, but it can drop in speed by almost 50% no problemo. It will still work for evasion, but you won’t be able to be a Wraith as a hunter.
Then when you do this, give back 10% of her damage so it sticks to a 15% damage nerf total. You can take away Sunny’s gun and she still is too strong. It’s not the gun <<<