Because im feeling salty and I want to make a form of rant:
The game is centered in 3 points and everything that falls out of these 3 points is garbage in the game currently:
If you do not have Burst Damage wheter as a hunter or a Monster you cannot get through the Armor/Shields/Healing of Caira/Sunny/Hank
If you do not possess Burst healing then you can never out heal anything the monster does.
If you do not possess Burst negation then you will never be able to endure against any monster in the fucking game. Shielding is so important at the moment that you cannot replace it for anything at all. AT ALL. Caira has to be kept alive with the Shield or the game is over immediatly.
I like to call this the Triple Burst Pillar or TBP for short and I think it accurately describes the meta in the game currently.
Examples of Burst Damage: Lightning Strike/Aftershock/Rock Throw/Leap Smash/Warp Blast/Arc Mines/Toxic Grenades/Orbital Strike
Everything else is more or less self explanetory. You may argue that you “can win” with something like Cabot or Lazarus but its at the expense of one or several of the three pillars governing the meta currently. Which means you are shooting yourself in the leg at the expense of a niché.
A good example of a “viable” niché: Val Griffin Sunny = Monster has the hardest time ever escaping the hunters and evolving.
This niché comes at the expense of any burst healing besides the occasional Heal burst. However it works so well because you dont have to sacrifice damage negation and burst damage in order to make maximum use of it.
However this setup falls to shreds if the monster reaches stage 2/3 without any punishment mainly because:
Val cannot outheal a level 3 Rock Throw without a shield. If its Sunny then the monster destroys the drone and then throws the Burst ability on to the trapper and follows it up with a few melees/a ability. This MAY be prolonged with a Heal burst but by the second time the burst ability is available again the Heal Burst will still be on cooldown and that means the trapper is getting a strike.
Obviously you can beat monsters/Hunters with the right circumstances and mistakes going around and it gives it more variables however the 3 points remain.
This is why Bucket is unviable -> He has no damage negation and has no burst damage meaning he has nothing but slow setup crowd control through turrets and a weak rocket launcher that merely tickles for all the effort it takes to fire them.
Right im done ranting and now everybody else can throw around their thoughts and opinions as much as they want. Just keep it civil.