I bought the game about a month ago and, to be honest, I’m not really having fun.
What bothers me is that a few loopholes in the gameplay mechanics ruin all the fun. The game could be awesome without that.
The game is really frustrating for both hunters and monster.
As a hunter, there is nothing more frustrating than trapping a monster in the mobile arena again and again, but not doing any damage because the monster keeps hiding and running around.
As a monster, it is really frustrating when you can’t lose the hunters in between the arenas, giving you no time to eat and recharge your armor.
what I suggest is not aimed to favor the hunters or monster, just making the game more enjoyable for everyone.
- make the monsters faster so that they can lose the hunters after an arena and have a chance to get some armor back before the next fight.
- remove the timer from the mobile arena: the arena won’t come down after a set amount of time, but instead it will come down after the monster dealt a certain amount of damage to the hunters.
No need to bring a hunter down, just damage them. That would punish monsters that keep running in the arena: if you don’t fight, you are never getting out of the arena.
I am aware that it would require quite a lot of balancing, so that probably won’t happen.
But, in my opinion, it would make the game much more intense and fun.
I uninstalled the game for now, but I’ll be sure to check the forums from time to time to see how it evolves