So what’s the most satisfying thing ever as a Hunter? Barraging Daisy as she begs for a revive, feeding Daisy to the Kraken, knocking Daisy over with explosions, calling Daisy fat, leading Daisy into acid and trying to get her to stay there…All of these, yes. But another thing is seeing the monster’s health bar MELT. When you get a good Barrage, when you get a good sync with the Damage Amp, when you make an excellent Assault play, when you land headshots on a weapsot, etc. It’s a LOT of fun to see the white take over that bar. Sadly melts like that don’t happen very often, right? Sooooo.
Every time you damage a monster, the white bit shows up, and after a little while, it disappears. So why not let the white bits stay on the bar longer? I was just in an Arena game as Parnell against a Bob and I felt like I was doing no damage.
I did over 50k damage.
I realized that it felt like that because the health bar was only going white a little bit before resetting. I never got that uber fulfilling super duper gg no re feeling even though I was doing catastrophic damage.
If you let the bar stay white for longer, then as you add more damage, it gets bigger. So instead of seeing it go white a tiny bit, then disappear, a tiny bit of white again, etc, it would be an ever growing bar of white. You’d FEEL like you were doing more damage but you actually wouldn’t be.
I know it could get annoying if it was on there too long but it doesn’t need to be. It could just refresh when you add more of your damage.
So how about this for a tweak? Is it a really bad idea? Yes! Am I an idiot? Undoubtedly! Is Daisy fat? Hell to the yes!