The leaderboards maintain number of victories and number of deaths. This is fine, except it is being abused with the result of worsening the game experience for the general community, due to overly competitive individuals. What I am talking about, of course, is leavers.
People with a “pristine” record happen to be purposefully disconnecting whenever they get into a tight spot. They get caught before going into second evolution? Disconnect. They get dropped to 10% before third evolution? Disconnect. They do it to avoid getting deaths, which is the closest comparison to a loss. The result of this is that someone then gets connected into the vacated position with a terrible handicap to winning the match. It is not fun to either wait it out, nor is it fun to play out the probable loss since the AI isn’t the best at maintaining health in the first evolution.
I request that individuals who leave matches while in the game instantly acquire a death for whatever character they’re playing. If they want the convenience of always seeing a win screen, they’d best earn that rather than scumming their way to a perfect record.
For those that actually need to leave, it barely matters since a death isn’t all that important. For those that are abusing the system to maintain an impossible record, the leaderboards will more accurately portray their true capabilities and actually having a perfect record will mean something, unlike what there is at this time.