While i was reading that shear’s map would get expanded as maps are added on, i though of this idea:
Upon the release of enough maps, there would be a 10 day extraction mode, exactly the same as the previous one, but with 2 defense modes, with the basis that the hunters had more colonists to rescue and their first dropship didn’t have enough fuel to return ( hunter victory in defense ) or got destroyed ( monster victory in defense ), so they had to wait 5 more days for the second dropship to arrive.
And the first defense the winning side will get a small but permanent bonus, random considered on what and how many matches they won on the previous day, ex: Monster wins 1st ( hunt ) 2nd ( nest ) but looses third ( rescue ) and wins fourth ( defense number 1 ) since monster won on hunt and nest, he either gains 5% movement speed ( hunt bonus ) starting with 2 evolution bars filled ( nest ) or the bonus from winning both ( 10% traversal ability charge cooldown reduction ( the time that it takes to fill a traversal ability bar ) this permanent bonus only applies on the side who won defense, so hunters can loose all matches but win defense and the monster won’t gain any buff.
I still have to think about the defense bonus for winning it ( the map adjacent ones ) suggestions are helpfull.
Your thoughts ? PS: thanks for whoever edited the title.
Here is a tl:dr for the wall of text above: After winning the first defense the winning side will get a small permanent buff for the duration of the remaining 5 days, and defense now gives a map bonus for winning.