So… I come back to play a very different Evolve…and some real awesome changes. The changes to the dome and healing simply **feel good **. However the strike system …still feels bad man…
I understand its purpose is to give monsters progression, even though monsters also have another form of progression of staging up to gain more/stronger abilities and added health. However the strike system is a form of progress at the expense of hunters’ fighting capability, and THAT is what feels bad. Let me explain. As the monster, even with 2 health bars left, a player can still turn it around and take out a hunter team with one single good engagement. The monster’s fighting capability isn’t diminished directly. As hunters, lets say with a medic on 2 strikes, and one or two other strike spread among the rest of the team, hunters could be simply waiting for the monster to finish them off. This is due to the hunters’ fighting capability being diminished directly. If one member of the team can now go down easier, the whole group is now weaker. The game can be over, before the game is actually over…hunters can only get weaker and weaker as the game goes on … and all that feels bad. It creates toxicity in matches, as lesser skilled players make the entire team permanently weaker every time they go down. It creates a sense of futility, and gives less hope of come backs for hunters. I’m not saying the game is unbalanced because of the strike system. Its not a balance deal breaker, and I do believe the devs could potentially balance the game around this system and have a perfect 50/50 win rate. However that doesn’t mean the game is better for it.
Now, below is s a token suggestion, but honestly don’t focus too much on it. Its not the important part of this post, and I would rather read everyone’s thoughts on the strike system. Also let me address one common counter argument I’ve read in the past when this has been brought up before: it would hurt Laz if there was no strike system. My counter, counter argument, don’t let Laz be the excuse to keep bad systems. We can always change Laz, and honestly I’d feel removing the strike system and replacing it with something better, might free up Laz to be less of a one trick pony.
Token suggestion: Instead of punishing hunters for going down, reward monsters instead.
This is the basic idea, and it can look many different ways. One way it could look is by having the monster gain evolve points for downs, even allowing the monster to max out ALL abilities… if they are good enough… but again, don’t get too hung up on this suggestion.
Thats it. Thoughts?