I feel they had great ideas this patch. They wanted to remove the complete reliance on reload speed (lets be real you had to take reload on nearly every hunter). They wanted to remove some of the cheese on monsters. They wanted to make the domes less threatening.
The issue is that they messed with a lot of things, and some of these things changed huge variables. Slightly nerfing aftershock and banshee mines for a huge bump in the power of Lightning Strike. The tumble effect had counterplay pre patch, and now it has nearly none outside dodge.
The dome cooldown makes it so the hunters are going back to holding the dome. Since wildlife still hasn’t been heavily changed you can still get full or near full evolve by the first dome. The evolve dome is a huge part of competitive play, as it’s one of the only times you’re guaranteed to do a lot of damage, and you were allowed to do this and a stage 1 dome pre patch. While I feel it was too easy to do pre patch I feel it’s impossible to do now.
Reload speed was being abused, and it made some medics have very little counterplay outside out burst them. The issue is that medics were healing at the level they should have been. They were just doing it in an unhealthy way. Sustained healing (Caira nades, Slim bug, Val beam) feel much better, and are much better to play around because they have counterplay outside keep the medic away. Heal burst is cool, but it was up too often and made the burst game unfair. Now most medics simply don’t have the sustained healing to make up for the lack of burst healing.
All in all I like the idea they put behind the changes, but I feel the way they went about it was sloppy and rushed.