You get knocked back in the result and sure he loses ‘‘0.5 seconds’’ but it shouldn’t interrupt my action, it should interrupt the monsters action instead. Patch this.
SINCE PEOPLE STILL DON’t UNDERSTAND THE CONTEXT HERE IT IS.
Hunter 1 (ME) uses hyde/ markov / parnell / ANY HUNTER.
Situation: Monster tries to pounce on Hunter 1. Hunter 1 is ALREADY SHOOTING THE MONSTER BEFORE THE POUNCE HAS STARTED. The pounce ends in a failed attempt BUT, HUNTER 1 IS KNOCKED BACK AND UNABLE TO SHOOT DUE TO STUPID ANIMATION SHOWING HIM FLAILING HIS ARMS. IN the case of hyde, his residual flamethrower damage is being applied on the monster. What happens next? THE MONSTER JUST POUNCES AGAIN BEFORE THE RECOVERY ANIMATION OF HUNTER 1 is finished.
Result: Hunter 1 gets pounced again and punished while the monster wins because he FAILED INITIALLY AND TOOK ADVANTAGE OF A BROKEN MECHANIC.
Fix this garbage. The monster that fails at doing a sneak attack only loses 0.5 seconds as stated above and has absolutely no consequences since Hunter 1 is knocked back from the attempt provided by the monster.