4 hunters + 1 monster
It means on average there are about 80% people playing hunters and 20% monsters.
Seeing how many people complain about being forced to play monster, these numbers are probably closer to somehting like 90% hunters + 10% monsters.
Now, let’s assume in each group there are about 2% of “pro” players - which mastered their roles so well they can face much stronger opponents (“I never lost against T4 hunters…”, “I like this challenge, I was undefeated till now…” etc). It means the final odds are something like:
88.2% non-pro hunters, 9.8% non-pro monsters.
Easy to say which group you need to satisfy to boost overall number of players & DLC store.
Points to consider - long term - are (in my opinion):
- how does it impact overall “population” of monster players and…
- …if it does impact it negatively, perhaps it creates long term danger to overall game “survivability” ?
- also: the less monster players - the more hunters forced to play as monster, most probably: forced to play as weak monster ==> lowering average match quality ==> impacting back hunters
So… perhaps there is some hope ? …