One of the most difficult parts of behemoth (besides the damage bug) is trying to get away from Crow / sunny combo. The stasis gun drastically decreases movement speed WHILE IN ROLL. Sometimes you literally cant get away and more damage is done while rolling than when in the dome.
Goliath on the other hand can still Jump, leap smash, and charge normally while hit with stasis gun. This allows him to still evade, only when he is walking does it affect him.
So why does behemoth get penalized during traversal while the other monsters do not???
I would suggest drastically either reducing the effect of stasis gun/grenade while rolling, or remove it from rolling ability all together. This would make behemoth much more viable and actually able to escape.
I hope TRS can look at the telemetry data and see, and if I had to bet, i’d say behemoth dies shortly after a dome almost all the time, because he cant get away!