I just saw today that Rainbow Six Siege is releasing a “Starter Edition” for their game. It seems to be the entire, full game, but instead of $50 USD, it’s $15. The difference is it seems like it will take 2x as long to unlock characters. Instead of costing 600 experience/“renown”, it will be 12.5k. You get 4 base characters to start, but the others will take longer to get. If you buy the full game, it’s less of a “grind.”
I bring this up because I thought that was a unique strategy to sell more copies. I liked the game a lot during the beta, and I’m likely buying it today now that it’s cheaper, as the price tag is what was keeping me away. I am thinking it might be an idea worth exploring more for Evolve, as well? One must admit that Evolve would be really well suited to this sort of strategy… for instance, you get the 4 basic, tier1 hunters with the starter edition, but have to unlock, sequentially, the other tiers as a grind. It allows for more people to buy at a cheaper price point (or get hooked, and opt to purchase the “full” game) while also introducing them to characters at a slower pace so they might get more exposure to each, and get to know each class better. If you only have 4 characters unlocked, for instance, you might be more likely to swap around between classes (rather than, say, play Maggie for every single game) and get familiar with each role.
Does anyone have any thoughts?